Ubisoft prepares more layoffs: closes Trials studio and cuts 70 jobs in Singapore

By Madeline Calatayud Oct 16, 2026 2 min read 0 comments

Ubisoft is once again shaking up the video game industry with a new round of cuts that would affect around 122 employees. The French company plans to close RedLynx, the studio behind the Trials series, and reduce staff at Ubisoft Singapore, even after the positive reception of Assassin’s Creed: Black Flag – Resynced.

Farewell to RedLynx, the creators of Trials

According to information published by Video Games Chronicle (VGC), Ubisoft plans to close RedLynx, a decision that would leave its 52 employees out of work.

The Finnish studio is known for developing the Trials series, a racing and platforming franchise in which players must skillfully and precisely navigate courses packed with obstacles. Although its games built a loyal community, in recent years RedLynx had mainly worked as a support team for other Ubisoft projects.

Now, its possible closure represents another blow to a series that has spent years out of the spotlight enjoyed by its best entries.

Ubisoft Singapore will also face cuts

The second part of this plan would affect Ubisoft Singapore, where around 70 jobs would be eliminated.

The decision is particularly noteworthy because this studio led development of Assassin’s Creed: Black Flag – Resynced, the new version of one of the franchise’s most beloved entries.

According to the information shared, the game sold more than three million copies in its first week. However, that commercial performance apparently wasn’t enough to prevent the cuts.

Additionally, Singapore wouldn’t be the only team connected to the project affected: Ubisoft Barcelona had already laid off 51 employees in July.

Ubisoft wants to save $200 million

These moves are part of a cost-cutting strategy the company has publicly acknowledged. Its goal is to save approximately $200 million a year by March 2028.

This means workers could face new rounds of layoffs and restructuring in the coming months.

And here’s the most concerning fact: if these reports are confirmed, even contributing to a commercially successful release doesn’t guarantee job security at the company.

As Ubisoft seeks to cut costs, hundreds of industry professionals continue to bear the consequences of a strategy that could continue for years to come.

¿Qué opinas de esta decisión de Ubisoft? ¿Tiene sentido cerrar estudios y despedir trabajadores después de un lanzamiento exitoso, o la industria del videojuego está llevando los recortes demasiado lejos?


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